Finding Genie (blue) or Abu (gold) tokens enables bonus rounds (multiple Genie tokens vs. Next to apples, Aladdin can also collect gems which can be traded for lives and continues with a traveling trader. He can attack either close range with a scimitar, which can deflect certain projectiles or long ranger with a limited supply of apples. The Sultan's guards and also animals of the desert want to hinder Aladdin in his way. The player controls Aladdin, who must make his way through several levels based on locations from the movie: from the streets and rooftops of Agrabah, the Cave of Wonders and the Sultan's dungeon to the final confrontation in Grand Vizier Jafar's palace. The process compressed the data from the animator's drawings into the limited processing capacity of the Sega Genesis cartridge and/or Mega Drive. This was achieved by the use of the "Digicel" process - developed at Virgin Interactive by David Perry, Andy Astor, Andy Luckey, and Dr.
The Genesis version was worked on by Disney animators under the supervision of Virgin's Animation Producer Andy Luckey and Virgin animators Mike Dietz and Ian Freedman. Griffin at the request of Virgin's audio director, Tommy Tallarico, who did the Genesis instruments and incidental transition music.
Super nintendo disney aladdin games movie#
Five original compositions and five arrangements from the movie were composed by Donald S. Also involved were veteran game designer David Bishop and animators Andy Luckey and Ian Freedman. The game, which was notable for its use of cell animation for in-game graphic elements, was produced by a team at Virgin Interactive which consisted of many members who would later form Shiny Entertainment and work on Earthworm Jim, including Mike Dietz and David Perry himself (who supposedly coded the game in 3 months). The Genesis version was released in 1993 jointly by Virgin Interactive and Sega. Initially released on the Sega Genesis console, Aladdin is a side-scrolling platformer. The game from Virgin Interactive based on the 1992 animated Disney film. A soundtrack feature is also included which has all the music used in the console versions.Mega Drive/Genesis version File:Disneys Aladdin Videogame Cover.jpg There are also production materials such as drawings and animations. There's also a "Museum" menu option for both Aladdin and The Lion King which contains behind the scenes videos of the making of the games as well as creator interviews.
Console N - The "Console N" version is the Super NES version of the game.Handheld Color - The "Handheld Color" version is the Game Boy Color version of the game.Handheld - The "Handheld" version is the Game Boy version of the game.Japanese - The "Japanese" version is the console version that was released in Japan.Demo - The "Demo" version is an early, unfinished version that contains only 3 levels that was shown as a demo at a trade show in Chicago before it's initial release.Final Cut - The "Final Cut" version is the console version with bug fixes, camera adjustments and other refinements.Console S - The "Console S" version is the Sega Genesis version of the game developed Virgin Interactive and published by Sega.Console N - The "Console N" version is the Super Nintendo Entertainment System version developed and published by Capcom.The watch feature allows the player to fast-forward the computer-controlled gameplay, then pick up the game at a later point in the level. The rewind feature lets the player rewind their gameplay if they made a mistake or died, allowing the player to replay that section attempting to correct their mistake, thus preventing the player from having to lose a life and restart at the previous save point. The gameplay is the same as the older versions, except for "rewind" and "watch" features.